![]() ![]() ![]() ![]() Much more irritating is that, first time through a stage, those perspective shifts or momentum-breakers are likely to catch you out and cause a fault – and sometimes they'll become the hardest obstacle standing between you and a perfect run. Rising occasionally gives off the impression that it'd rather the player didn't touch the gamepad at all but rather sat back and watched the pretty rollercoaster ride. Occasionally the camera perspective will shift suddenly, or the road ahead will be altered before your eyes by some Rube Goldberg contraption, or you will be stopped dead in your tracks, forced to wait until the path ahead is open, all of the momentum in the level shattered. Yet some of the designs can be faulted for lacking necessary restraint. And Rising features some of the franchise's very best courses - one set on a moving train, another built around Stonehenge and a particularly memorable stage packed inside of a flying cargo plane. This is by no means a flaw, and in fact allows RedLynx to get very creative with its track designs. The obvious inspiration instead is the sport of motorcycle trials, which the developers clearly have a fondness for, but the speeds and airtime achieved on the regular in Rising means its average stage bears little resemblance to the courses tackled by a Dougie Lampkin or a Toni Bou. Occasionally the game will echo motocross, especially in its side-by-side stadium races, but ultimately it's clearly pretty far from MXGP. Should you fall off – and you will - you can always reset to a previous checkpoint on the stage, but for the vast majority of stages in the game a good run is a no-fault run, especially now that each reset carries a five-second time penalty. The former is asking you to gun it, the latter demands you take your time. The 2D format means there's only room for one bike, so in single-player your main adversaries are always the two-punch combo of the clock and the fault counter. Trials Rising, like its predecessors, is a game of point-to-point stages, littered with ramps, slopes and obstacles, to be traversed by a dirtbike at speed. Yet he difference between 2012's Evolution and this 2019 game is not exactly night and day, and the jury is still out on whether it can bring the franchise back to its former rude health. The good news is that Rising is not at all terrible, and can absolutely stand up alongside its predecessors, retaining and refining the key aspects that have made those popular. ![]()
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